(Somewhat continued from the Post-Nintendo-2010-Conference-Wrap Up Post.) The Legend of Zelda: Skyward Sword-This is my disappointment. To be really accurate on this, I sorta need to break it down a little. On one hand there were my expectations, but on the other are the simple facts of what this game should have been. When I start seeing these images of the same Link from Twilight Princess, and I hear the words “realism with motion plus”, I, along with many others, come to expect a sequel or other sort of rendition in that style of Twilight Princess, but involving that realism with the motion plus, and that would have been amazing. With the plot details we thought we knew, it would have been amazing to due a Master-Sword-origin story, pair that with some really good feeling and amazingly implemented motion plus technology, and you’ve gotten a new masterpiece. That’s why Nintendo’s making a miss-step by assuming they have to dumb the game down and casual-ize it to implement motion plus. Nintendo apparently thinks we’re idiots, b/c to them when you take one of your most beloved series and you take a really wide-market tech, you have to make it super casual, and you don’t. Give us the motion-sensing focus that Sony’s and Microsoft’s giving on their top tier project, and you can keep hardcore audience. Instead, Miyamoto comes on stage, throws a bunch of absurd gestures no hardcore fans wants to do, and sorta slaps in a Zelda game on it. It doesn’t feel like a Zelda game, it feels like a motion plus demo with Link slapped on, like Colt said, it’s like it’s Link’s Crossbow Training Part 2. The tech didn’t work great on stage, and you could feel the groan in the audience. Why do we have to downgrade our graphics? I like the artsy style of Windwaker, I loved the darker style of Twlight Princess, but this just feels like a clean cut smooth around the edges half-effort. To top it all off, they told us they’ve been working on this game for 3 years, and that they come on stage with this! A demo where the tech’s glitchy, the graphics are dull, we get a release date in the reaches of 2011, and we don’t even get any hints of story. As I said, Zelda is one of the most hardcore series out there, and it feels like they’re doing it all wrong by giving us this, this motion-plus demo of a Zelda game. It makes no sense to commercialize and casual-ize one of the games that the entirety of your hardcore base was excited about. It’s frustrating is what it is. It’s frustrating that they lead us to believe for years after years it’s going to be the best Zelda yet, that it’ll be this hardcore title we’ve dreamed of, that it’ll at least be marketed for the hardcore audience, and in the end we get something that’s clearly aimed at the casual audience, it’s colossally disappointing. I’ll admit part of my disappointment is that the product was far from my expectations, but if you look at the big picture and at what we got on stage, you still have something with much left to be desired. You don’t sell a game just based on tech, or your audience will eventually get bored and tired. You build a great game around that and you use that technology, the first priority has to be the game, not the new fancy tech behind the game. If Nintendo can get the really interesting story behind this game like they had promised us a year ago, get the graphics sharper tuned, and make me actually excited about this technology and how they it’s not the main focus of the game but just a really awesome aspect of it, then you’ll have a deal Nintendo, but until then, whenever it is this game does come out, I’ll be sticking with my copy of Twilight Princess.